#include "..\eactions.h" e2d::ActionOpacityTo::ActionOpacityTo(double duration, double opacity) : ActionOpacityBy(duration, 0) { m_nEndVal = opacity; } e2d::ActionOpacityTo * e2d::ActionOpacityTo::clone() const { return new ActionOpacityTo(m_fDuration, m_nEndVal); } void e2d::ActionOpacityTo::_init() { ActionOpacityBy::_init(); m_nVariation = m_nEndVal - m_nBeginVal; }