// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Actor.h" #include "..\renderer\LayerArea.h" #include "..\renderer\RenderTarget.h" namespace kiwano { class KGE_API Layer : public Actor { public: Layer(); virtual ~Layer(); // 重载下列函数以获取图层事件 virtual void OnMouseButtonDown(Int32 btn, Point const& p) {} virtual void OnMouseButtonUp(Int32 btn, Point const& p) {} virtual void OnMouseMoved(Point const& p) {} virtual void OnMouseWheel(Float32 wheel) {} virtual void OnKeyDown(Int32 key) {} virtual void OnKeyUp(Int32 key) {} virtual void OnChar(char c) {} // 是否开启消息吞没 inline bool IsSwallowEventsEnabled() const { return swallow_; } // 吞没消息 inline void SetSwallowEvents(bool enabled) { swallow_ = enabled; } // 设置裁剪区域 void SetClipRect(Rect const& clip_rect); // 设置图层透明度 void SetOpacity(Float32 opacity) override; // 设置几何蒙层 void SetMaskGeometry(Geometry const& mask); // 设置几何蒙层的二维变换 void SetMaskTransform(Matrix3x2 const& transform); // 设置图层区域 inline void SetArea(LayerArea const& area) { area_ = area; } // 获取图层区域 inline LayerArea const& GetArea() const { return area_; } public: void Dispatch(Event& evt) override; protected: void Render(RenderTarget* rt) override; void HandleMessages(Event const& evt); protected: bool swallow_; LayerArea area_; }; }