// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ActionWalk.h" #include "../Actor.h" namespace kiwano { ActionWalk::ActionWalk(Duration duration, bool rotating, Float32 start, Float32 end, EaseFunc func) : ActionTween(duration, func) , start_(start) , end_(end) , rotating_(rotating) , length_(0.f) { } ActionWalk::ActionWalk(Duration duration, Geometry const& path, bool rotating, Float32 start, Float32 end, EaseFunc func) : ActionWalk(duration, rotating, start, end, func) { path_ = path; } ActionPtr ActionWalk::Clone() const { ActionWalkPtr clone = new ActionWalk(dur_, rotating_, start_, end_, ease_func_); if (clone) { clone->SetPath(path_); } return clone; } ActionPtr ActionWalk::Reverse() const { ActionWalkPtr reverse = new ActionWalk(dur_, rotating_, end_, start_, ease_func_); if (reverse) { reverse->SetPath(path_); } return reverse; } void ActionWalk::Init(ActorPtr target) { if (!path_) { Done(); return; } start_pos_ = target->GetPosition(); length_ = path_.GetLength(); } void ActionWalk::UpdateTween(ActorPtr target, Float32 percent) { Float32 distance = length_ * std::min(std::max((end_ - start_) * percent + start_, 0.f), 1.f); Point point, tangent; if (path_.ComputePointAtLength(distance, point, tangent)) { target->SetPosition(start_pos_ + point); if (rotating_) { Float32 ac = math::Acos(tangent.x); Float32 rotation = (tangent.y < 0.f) ? 360.f - ac : ac; target->SetRotation(rotation); } } } void ActionWalk::BeginPath() { sink_.BeginPath(); } void ActionWalk::EndPath(bool closed) { sink_.EndPath(closed); path_ = sink_.GetGeometry(); } void ActionWalk::AddLine(Point const& point) { sink_.AddLine(point); } void ActionWalk::AddLines(Vector const& points) { sink_.AddLines(points); } void ActionWalk::AddBezier(Point const& point1, Point const& point2, Point const& point3) { sink_.AddBezier(point1, point2, point3); } void ActionWalk::AddArc(Point const& point, Size const& radius, Float32 rotation, bool clockwise, bool is_small) { sink_.AddArc(point, radius, rotation, clockwise, is_small); } void ActionWalk::ClearPath() { path_.SetGeometry(nullptr); } }