#include "..\..\e2dshape.h" e2d::RoundRect::RoundRect() : _radiusX(0) , _radiusY(0) { } e2d::RoundRect::RoundRect(Size size, double radiusX, double radiusY) : _radiusX(float(radiusX)) , _radiusY(float(radiusY)) { this->setSize(size); } e2d::RoundRect::RoundRect(Point topLeft, Size size, double radiusX, double radiusY) : _radiusX(float(radiusX)) , _radiusY(float(radiusY)) { this->setPivot(0, 0); this->setPos(topLeft); this->setSize(size); } e2d::RoundRect * e2d::RoundRect::create() { return GC::create(); } e2d::RoundRect * e2d::RoundRect::create(Size size, double radiusX, double radiusY) { return GC::create(size, radiusX, radiusY); } e2d::RoundRect * e2d::RoundRect::create(Point topLeft, Size size, double radiusX, double radiusY) { return GC::create(topLeft, size, radiusX, radiusY); } e2d::RoundRect::~RoundRect() { } double e2d::RoundRect::getRadiusX() const { return _radiusX; } double e2d::RoundRect::getRadiusY() const { return _radiusY; } void e2d::RoundRect::setRadiusX(double radiusX) { _radiusX = float(radiusX); } void e2d::RoundRect::setRadiusY(double radiusY) { _radiusY = float(radiusY); } void e2d::RoundRect::_renderLine() { Renderer::getRenderTarget()->DrawRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY), Renderer::getSolidColorBrush(), _strokeWidth ); } void e2d::RoundRect::_renderFill() { Renderer::getRenderTarget()->FillRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY), Renderer::getSolidColorBrush() ); }