#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::TransitionMove::TransitionMove(double duration, Direction direction) : Transition(duration) , _direction(direction) { } e2d::TransitionMove * e2d::TransitionMove::create(double moveDuration, Direction direction) { return GC::create(moveDuration, direction); } void e2d::TransitionMove::_init(Scene * prev, Scene * next) { Transition::_init(prev, next); double width = _windowSize.width; double height = _windowSize.height; if (_direction == Direction::UP) { _posDelta = Vector(0, -height); _startPos = Point(0, height); } else if (_direction == Direction::DOWN) { _posDelta = Vector(0, height); _startPos = Point(0, -height); } else if (_direction == Direction::LEFT) { _posDelta = Vector(-width, 0); _startPos = Point(width, 0); } else if (_direction == Direction::RIGHT) { _posDelta = Vector(width, 0); _startPos = Point(-width, 0); } if (_outScene) _outScene->getRoot()->setPos(0, 0); _inScene->getRoot()->setPos(_startPos); } void e2d::TransitionMove::_updateCustom() { if (_outScene) { _outScene->getRoot()->setPos(_posDelta * _delta); } if (_inScene) { _inScene->getRoot()->setPos(_startPos + _posDelta * _delta); } if (_delta >= 1) { this->_stop(); } } void e2d::TransitionMove::_reset() { if (_outScene) _outScene->getRoot()->setPos(0, 0); _inScene->getRoot()->setPos(0, 0); }