// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ActionFiniteTime.h" #include "base.h" #include "Node.h" #include namespace easy2d { //------------------------------------------------------- // FiniteTimeAction //------------------------------------------------------- FiniteTimeAction::FiniteTimeAction(float duration) : delta_(0) , duration_(std::max(duration, 0.f)) { } void FiniteTimeAction::Reset() { Action::Reset(); delta_ = 0; } void FiniteTimeAction::Initialize() { Action::Initialize(); } void FiniteTimeAction::Update() { Action::Update(); if (duration_ == 0) { delta_ = 1; this->Stop(); } else { delta_ = std::min((time::Now() - started_).Seconds() / duration_, 1.f); if (delta_ >= 1) { this->Stop(); } } } void FiniteTimeAction::ResetTime() { Action::ResetTime(); started_ = time::Now() - time::Second * (delta_ * duration_); } //------------------------------------------------------- // Move Action //------------------------------------------------------- MoveBy::MoveBy(float duration, Point vector) : FiniteTimeAction(duration) { delta_pos_ = vector; } void MoveBy::Initialize() { FiniteTimeAction::Initialize(); if (target_) { prev_pos_ = start_pos_ = target_->GetPosition(); } } void MoveBy::Update() { FiniteTimeAction::Update(); if (target_) { Point currentPos = target_->GetPosition(); Point diff = currentPos - prev_pos_; start_pos_ = start_pos_ + diff; Point newPos = start_pos_ + (delta_pos_ * delta_); target_->SetPosition(newPos); prev_pos_ = newPos; } } MoveBy * MoveBy::Clone() const { return new MoveBy(duration_, delta_pos_); } MoveBy * MoveBy::Reverse() const { return new MoveBy(duration_, -delta_pos_); } MoveTo::MoveTo(float duration, Point pos) : MoveBy(duration, Point()) { end_pos_ = pos; } MoveTo * MoveTo::Clone() const { return new MoveTo(duration_, end_pos_); } void MoveTo::Initialize() { MoveBy::Initialize(); delta_pos_ = end_pos_ - start_pos_; } //------------------------------------------------------- // Jump Action //------------------------------------------------------- JumpBy::JumpBy(float duration, const Point & vec, float height, int jumps) : FiniteTimeAction(duration) , delta_pos_(vec) , height_(height) , jumps_(jumps) { } JumpBy * JumpBy::Clone() const { return new JumpBy(duration_, delta_pos_, height_, jumps_); } JumpBy * JumpBy::Reverse() const { return new JumpBy(duration_, -delta_pos_, height_, jumps_); } void JumpBy::Initialize() { FiniteTimeAction::Initialize(); if (target_) { prev_pos_ = start_pos_ = target_->GetPosition(); } } void JumpBy::Update() { FiniteTimeAction::Update(); if (target_) { float frac = fmod(delta_ * jumps_, 1.f); float x = delta_pos_.x * delta_; float y = height_ * 4 * frac * (1 - frac); y += delta_pos_.y * delta_; Point currentPos = target_->GetPosition(); Point diff = currentPos - prev_pos_; start_pos_ = diff + start_pos_; Point newPos = start_pos_ + Point(x, y); target_->SetPosition(newPos); prev_pos_ = newPos; } } JumpTo::JumpTo(float duration, const Point & pos, float height, int jumps) : JumpBy(duration, Point(), height, jumps) , end_pos_(pos) { } JumpTo * JumpTo::Clone() const { return new JumpTo(duration_, end_pos_, height_, jumps_); } void JumpTo::Initialize() { JumpBy::Initialize(); delta_pos_ = end_pos_ - start_pos_; } //------------------------------------------------------- // Scale Action //------------------------------------------------------- ScaleBy::ScaleBy(float duration, float scale) : FiniteTimeAction(duration) { delta_x_ = scale; delta_y_ = scale; } ScaleBy::ScaleBy(float duration, float scale_x, float scale_y) : FiniteTimeAction(duration) { delta_x_ = scale_x; delta_y_ = scale_y; } void ScaleBy::Initialize() { FiniteTimeAction::Initialize(); if (target_) { start_scale_x_ = target_->GetScaleX(); start_scale_y_ = target_->GetScaleY(); } } void ScaleBy::Update() { FiniteTimeAction::Update(); if (target_) { target_->SetScale(start_scale_x_ + delta_x_ * delta_, start_scale_y_ + delta_y_ * delta_); } } ScaleBy * ScaleBy::Clone() const { return new ScaleBy(duration_, delta_x_, delta_y_); } ScaleBy * ScaleBy::Reverse() const { return new ScaleBy(duration_, -delta_x_, -delta_y_); } ScaleTo::ScaleTo(float duration, float scale) : ScaleBy(duration, 0, 0) { end_scale_x_ = scale; end_scale_y_ = scale; } ScaleTo::ScaleTo(float duration, float scale_x, float scale_y) : ScaleBy(duration, 0, 0) { end_scale_x_ = scale_x; end_scale_y_ = scale_y; } ScaleTo * ScaleTo::Clone() const { return new ScaleTo(duration_, end_scale_x_, end_scale_y_); } void ScaleTo::Initialize() { ScaleBy::Initialize(); delta_x_ = end_scale_x_ - start_scale_x_; delta_y_ = end_scale_y_ - start_scale_y_; } //------------------------------------------------------- // Opacity Action //------------------------------------------------------- OpacityBy::OpacityBy(float duration, float opacity) : FiniteTimeAction(duration) { delta_val_ = opacity; } void OpacityBy::Initialize() { FiniteTimeAction::Initialize(); if (target_) { start_val_ = target_->GetOpacity(); } } void OpacityBy::Update() { FiniteTimeAction::Update(); if (target_) { target_->SetOpacity(start_val_ + delta_val_ * delta_); } } OpacityBy * OpacityBy::Clone() const { return new OpacityBy(duration_, delta_val_); } OpacityBy * OpacityBy::Reverse() const { return new OpacityBy(duration_, -delta_val_); } OpacityTo::OpacityTo(float duration, float opacity) : OpacityBy(duration, 0) { end_val_ = opacity; } OpacityTo * OpacityTo::Clone() const { return new OpacityTo(duration_, end_val_); } void OpacityTo::Initialize() { OpacityBy::Initialize(); delta_val_ = end_val_ - start_val_; } FadeIn::FadeIn(float duration) : OpacityTo(duration, 1) { } FadeOut::FadeOut(float duration) : OpacityTo(duration, 0) { } //------------------------------------------------------- // Rotate Action //------------------------------------------------------- RotateBy::RotateBy(float duration, float rotation) : FiniteTimeAction(duration) { delta_val_ = rotation; } void RotateBy::Initialize() { FiniteTimeAction::Initialize(); if (target_) { start_val_ = target_->GetRotation(); } } void RotateBy::Update() { FiniteTimeAction::Update(); if (target_) { target_->SetRotation(start_val_ + delta_val_ * delta_); } } RotateBy * RotateBy::Clone() const { return new RotateBy(duration_, delta_val_); } RotateBy * RotateBy::Reverse() const { return new RotateBy(duration_, -delta_val_); } RotateTo::RotateTo(float duration, float rotation) : RotateBy(duration, 0) { end_val_ = rotation; } RotateTo * RotateTo::Clone() const { return new RotateTo(duration_, end_val_); } void RotateTo::Initialize() { RotateBy::Initialize(); delta_val_ = end_val_ - start_val_; } //------------------------------------------------------- // Delay //------------------------------------------------------- Delay::Delay(float duration) : delta_(0) , delay_(std::max(duration, 0.f)) { } void Delay::Reset() { Action::Reset(); delta_ = 0; } void Delay::Initialize() { Action::Initialize(); } void Delay::Update() { Action::Update(); delta_ = (time::Now() - started_).Seconds(); if (delta_ >= delay_) { this->Stop(); } } void Delay::ResetTime() { Action::ResetTime(); started_ = time::Now() - time::Second * delta_; } Delay * Delay::Clone() const { return new Delay(delay_); } Delay * Delay::Reverse() const { return new Delay(delay_); } }