// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "audio.h" #include "base.h" #include "modules.h" #include #include #include namespace easy2d { namespace audio { AudioDevice instance; AudioDevice::AudioDevice() : x_audio2_(nullptr) , mastering_voice_(nullptr) { } AudioDevice::~AudioDevice() { } void AudioDevice::Initialize() { ThrowIfFailed( modules::MediaFoundation.MFStartup(MF_VERSION, MFSTARTUP_FULL) ); ThrowIfFailed( modules::XAudio2.XAudio2Create(&x_audio2_, 0, XAUDIO2_DEFAULT_PROCESSOR) ); ThrowIfFailed( x_audio2_->CreateMasteringVoice(&mastering_voice_) ); } void AudioDevice::Uninitialize() { if (mastering_voice_) { mastering_voice_->DestroyVoice(); mastering_voice_ = nullptr; } SafeRelease(x_audio2_); modules::MediaFoundation.MFShutdown(); } HRESULT AudioDevice::CreateVoice(IXAudio2SourceVoice ** voice, WAVEFORMATEX * wfx) { return x_audio2_->CreateSourceVoice(voice, wfx, 0, XAUDIO2_DEFAULT_FREQ_RATIO); } void AudioDevice::Open() { x_audio2_->StartEngine(); } void AudioDevice::Close() { x_audio2_->StopEngine(); } } }