// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "base.h" #include "Font.h" #include "Resource.h" #include "Image.h" #include "TextRenderer.h" #include "../math/Matrix.hpp" namespace easy2d { namespace render { typedef struct { ID2D1Factory* Factory; IWICImagingFactory* WICImagingFactory; IDWriteFactory* DWriteFactory; ITextRenderer* TextRenderer; ID2D1SolidColorBrush* SolidColorBrush; ID2D1HwndRenderTarget* HwndRenderTarget; ID2D1StrokeStyle* MiterStrokeStyle; ID2D1StrokeStyle* BevelStrokeStyle; ID2D1StrokeStyle* RoundStrokeStyle; } D2DResources; typedef struct { Rect area; float opacity; } LayerProperties; class GraphicsDevice { public: GraphicsDevice(); ~GraphicsDevice(); void Initialize(HWND hwnd); void Uninitialize(); // 开始渲染 void BeginDraw(HWND hwnd); // 结束渲染 void EndDraw(); // 设置背景色 void SetBackgroundColor( const Color& color ); // 渲染调试信息 void DrawDebugInfo(); void CreateDeviceResources(HWND hwnd); HRESULT CreateRectGeometry( const math::Matrix& matrix, const Size& size, ID2D1Geometry** geometry ) const; HRESULT CreateTextFormat( IDWriteTextFormat** text_format, const Font& font ) const; HRESULT CreateTextLayout( IDWriteTextLayout** text_layout, const String& text, IDWriteTextFormat* text_format, float wrap_width ) const; HRESULT CreateLayer( ID2D1Layer** layer ); ID2D1StrokeStyle* GetStrokeStyle( StrokeStyle stroke ) const; HRESULT SetTransform( const math::Matrix& matrix ); HRESULT SetBrushOpacity( float opacity ); HRESULT SetTextStyle( const Color& color, bool has_outline, const Color& outline_color, float outline_width, StrokeStyle outline_stroke ); HRESULT DrawGeometry( ID2D1Geometry* geometry, const Color& border_color, float opacity, float stroke_width, StrokeStyle stroke = StrokeStyle::Miter ); HRESULT DrawImage( Image* image, float opacity, const Rect& dest_rect, const Rect& source_rect ); HRESULT DrawTextLayout( IDWriteTextLayout* text_layout ); HRESULT PushClip( const math::Matrix& clip_matrix, const Size& clip_size ); HRESULT PopClip(); HRESULT PushLayer( ID2D1Layer* layer, LayerProperties properties ); HRESULT PopLayer(); HRESULT CreateBitmapFromFile( const String& file_path, ID2D1Bitmap** bitmap ); HRESULT CreateBitmapFromResource( Resource& res, ID2D1Bitmap** bitmap ); HRESULT Resize( UINT32 width, UINT32 height ); protected: D2D1_COLOR_F clear_color_; IDWriteTextFormat* fps_text_format_; IDWriteTextLayout* fps_text_layout_; D2DResources d2d; }; extern GraphicsDevice instance; } }