// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "base.h" namespace easy2d { namespace window { typedef struct Property { String title; /* 标题 */ int width; /* 宽度 */ int height; /* 高度 */ LPCWSTR icon; /* 图标 */ Property() : title(L"Easy2D Game") , width(640) , height(480) , icon(nullptr) {} } Property; class WindowInfo { public: HWND handle; float xscale; float yscale; public: WindowInfo(); void Initialize( const Property& property ); void Destroy(); // 获取标题 String GetTitle() const; // 设置标题 void SetTitle(const String& title); // 获取窗口大小 Size GetSize() const; // 获取窗口宽度 float GetWidth() const; // 获取窗口高度 float GetHeight() const; // 重设窗口大小 void SetSize(int width, int height); // 设置窗口图标 void SetIcon(LPCWSTR icon_resource); }; extern WindowInfo instance; } }