// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { namespace physics { /** * \~chinese * \defgroup Physics 物理模块 */ /** * \addtogroup Physics * @{ */ /** * \~chinese * @brief 物理世界 */ class KGE_API PhysicWorld : public Component { friend class PhysicBody; friend class Joint; public: PhysicWorld(); /// \~chinese /// @brief 创建物理世界 /// @param gravity 重力 PhysicWorld(const Vec2& gravity); virtual ~PhysicWorld(); /// \~chinese /// @brief 添加物体 void AddBody(PhysicBodyPtr body); /// \~chinese /// @brief 移除物体 void RemoveBody(PhysicBodyPtr body); /// \~chinese /// @brief 移除所有物体 void RemoveAllBodies(); /// \~chinese /// @brief 获取所有物体 const List& GetAllBodies() const; /// \~chinese /// @brief 添加关节 void AddJoint(JointPtr joint); /// \~chinese /// @brief 移除关节 void RemoveJoint(JointPtr joint); /// \~chinese /// @brief 移除所有关节 void RemoveAllJoints(); /// \~chinese /// @brief 获取所有关节 const List& GetAllJoints() const; /// \~chinese /// @brief 获取重力 [N] Vec2 GetGravity() const; /// \~chinese /// @brief 设置重力 [N] void SetGravity(Vec2 gravity); /// \~chinese /// @brief 获取物理接触列表 ContactList GetContactList(); /// \~chinese /// @brief 设置速度迭代次数, 默认为 6 void SetVelocityIterations(int vel_iter); /// \~chinese /// @brief 设置位置迭代次数, 默认为 2 void SetPositionIterations(int pos_iter); /// \~chinese /// @brief 设置是否绘制调试信息 void ShowDebugInfo(bool show); /// \~chinese /// @brief 获取b2World b2World* GetB2World(); /// \~chinese /// @brief 获取b2World const b2World* GetB2World() const; protected: /// \~chinese /// @brief 初始化组件 void InitComponent(Actor* actor) override; /// \~chinese /// @brief 更新组件 void OnUpdate(Duration dt) override; /// \~chinese /// @brief 渲染组件 void OnRender(RenderContext& ctx) override; /// \~chinese /// @brief 分发物理世界事件 void DispatchEvent(Event* evt); /// \~chinese /// @brief 关节移除时的回调函数 void JointRemoved(b2Joint* b2joint); /// \~chinese /// @brief 更新物理世界前 void BeforeSimulation(Actor* parent, const Matrix3x2& parent_to_world, float parent_rotation); /// \~chinese /// @brief 更新物理世界后 void AfterSimulation(Actor* parent, const Matrix3x2& parent_to_world, float parent_rotation); private: bool debug_; int vel_iter_; int pos_iter_; b2World world_; class DebugDrawer; std::unique_ptr drawer_; List bodies_; List joints_; std::unique_ptr destroy_listener_; std::unique_ptr contact_listener_; }; /** @} */ inline void PhysicWorld::SetVelocityIterations(int vel_iter) { vel_iter_ = vel_iter; } inline void PhysicWorld::SetPositionIterations(int pos_iter) { pos_iter_ = pos_iter; } } // namespace physics } // namespace kiwano