// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dtransition.h" #include "..\e2dobject.h" e2d::FadeTransition::FadeTransition(float duration) : Transition(duration) { } void e2d::FadeTransition::Init(Scene * prev, Scene * next, Game * game) { Transition::Init(prev, next, game); out_layer_param_.opacity = 1; in_layer_param_.opacity = 0; } void e2d::FadeTransition::Update() { Transition::Update(); if (process_ < 0.5) { out_layer_param_.opacity = 1 - process_ * 2; in_layer_param_.opacity = 0; } else { out_layer_param_.opacity = 0; in_layer_param_.opacity = (process_ - 0.5f) * 2; } }