// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Website: https://www.kiwano.cn // Source Code: https://github.com/kiwano/kiwano // #pragma once #include "macros.h" // // common // #include "common/Array.h" #include "common/String.h" #include "common/helper.h" #include "common/closure.hpp" #include "common/IntrusiveList.hpp" #include "common/IntrusivePtr.hpp" #include "common/ComPtr.hpp" #include "common/noncopyable.hpp" #include "common/Singleton.hpp" #include "common/Json.h" // // math // #include "math/constants.hpp" #include "math/scalar.hpp" #include "math/ease.hpp" #include "math/Vec2.hpp" #include "math/rand.h" #include "math/Matrix.hpp" // // base // #include "base/window.h" #include "base/input.h" #include "base/time.h" #include "base/logs.h" #include "renderer/render.h" #include "platform/modules.h" #include "platform/Application.h" #include "base/Object.h" #include "base/Event.hpp" #include "base/EventListener.h" #include "base/EventDispatcher.h" #include "base/Timer.h" #include "base/TimerManager.h" #include "base/AsyncTask.h" #include "base/Resource.h" #include "2d/Font.hpp" #include "2d/Color.h" #include "2d/Transform.hpp" #include "2d/TextStyle.hpp" #include "2d/Image.h" #include "2d/GifImage.h" #include "2d/Frames.h" #include "2d/Geometry.h" #include "2d/Action.h" #include "2d/ActionGroup.h" #include "2d/ActionTween.h" #include "2d/ActionHelper.h" #include "2d/Animation.h" #include "2d/ActionManager.h" #include "2d/Transition.h" #include "2d/Node.h" #include "2d/Scene.h" #include "2d/Layer.h" #include "2d/Sprite.h" #include "2d/Text.h" #include "2d/Canvas.h" #include "2d/GeometryNode.h" #include "2d/DebugNode.h" // // utils // #include "utils/Path.h" #include "utils/DataUtil.h" #include "utils/FileUtil.h" #include "utils/ResLoader.h" // // ui // #include "ui/Button.h" #include "ui/Menu.h"