#include "..\ebase.h" #include #include using namespace std::chrono; // 游戏开始时间 static steady_clock::time_point s_tStart; // 当前时间 static steady_clock::time_point s_tNow; // 上一帧刷新时间 static steady_clock::time_point s_tFixedUpdate; // 上一次更新时间 static steady_clock::time_point s_tLastUpdate; // 上一帧与当前帧的时间间隔 static int s_nInterval = 0; // 游戏开始时长 static double s_fTotalTime = 0; // 每一帧间隔 static milliseconds s_tExceptedInvertal; double e2d::Time::getTotalTime() { return s_fTotalTime; } int e2d::Time::getDeltaTime() { return s_nInterval; } bool e2d::Time::__init() { s_tStart = s_tLastUpdate = s_tFixedUpdate = s_tNow = steady_clock::now(); s_tExceptedInvertal = milliseconds(17); return true; } void e2d::Time::__uninit() { } bool e2d::Time::__isReady() { return s_tExceptedInvertal < duration_cast(s_tNow - s_tFixedUpdate); } void e2d::Time::__updateNow() { // 刷新时间 s_tNow = steady_clock::now(); } void e2d::Time::__updateLast() { s_tFixedUpdate += s_tExceptedInvertal; s_tLastUpdate = s_tNow; s_tNow = steady_clock::now(); s_nInterval = static_cast(duration_cast(s_tNow - s_tLastUpdate).count()); s_fTotalTime = static_cast(duration_cast(s_tNow - s_tStart).count()) / 1000.0; } void e2d::Time::__sleep() { // 计算挂起时长 int nWaitMS = 16 - static_cast(duration_cast(s_tNow - s_tFixedUpdate).count()); if (nWaitMS > 1) { // 挂起线程,释放 CPU 占用 std::this_thread::sleep_for(milliseconds(nWaitMS)); } }