#include "..\emanagers.h" #include "..\enodes.h" #include "..\eshape.h" #include "..\etools.h" // 形状集合 static std::vector s_vShapes; // 监听器容器 static std::vector s_vListeners; // 碰撞触发状态 static bool s_bCollisionEnable = false; // 发生碰撞的节点 static e2d::Node * s_pActiveNode = nullptr; static e2d::Node * s_pPassiveNode = nullptr; void e2d::CollisionManager::setEnable(bool bEnable) { s_bCollisionEnable = bEnable; } void e2d::CollisionManager::__update() { if (s_vListeners.size() == 0) return; for (size_t i = 0; i < s_vListeners.size(); i++) { auto pListener = s_vListeners[i]; // 更新监听器 if (pListener->m_bClear) { pListener->release(); s_vListeners.erase(s_vListeners.begin() + i); } else if (pListener->isRunning()) { pListener->_update(); } } } void e2d::CollisionManager::__updateShape(e2d::ShapeBase * pActiveShape) { // 判断碰撞触发是否打开 if (!s_bCollisionEnable) return; Node* pActiveNode = pActiveShape->m_pParentNode; if (pActiveNode) { // 获取节点所在场景 Scene* pCurrentScene = pActiveNode->getParentScene(); // 判断与其他形状的交集情况 for (size_t i = 0; i < s_vShapes.size(); i++) { auto pPassiveShape = s_vShapes[i]; // 判断两个形状是否是同一个对象 if (pActiveShape == pPassiveShape) continue; // 获取被碰撞节点 Node* pPassiveNode = pPassiveShape->m_pParentNode; // 判断两节点是否处于同一场景中 if (pPassiveNode && pPassiveNode->getParentScene() == pCurrentScene) { // 判断两物体是否是相互冲突的物体 auto IsCollideWith = [](Node * active, unsigned int hash) { for (auto collider : active->m_vColliders) if (collider == hash) return true; return false; }; if (IsCollideWith(pActiveNode, pPassiveNode->getHashName())) { // 判断两形状交集情况 Relation relation = pActiveShape->getRelationWith(pPassiveShape); // 忽略 UNKNOWN 和 DISJOINT 情况 if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT) { s_pActiveNode = pActiveNode; s_pPassiveNode = pPassiveNode; pActiveNode->onCollide(pPassiveNode); pPassiveNode->onCollide(pActiveNode); pCurrentScene->onCollide(); CollisionManager::__update(); } } } } } s_pActiveNode = nullptr; s_pPassiveNode = nullptr; } void e2d::CollisionManager::__add(CollisionListener * pListener) { WARN_IF(pListener == nullptr, "CollisionListener NULL pointer exception!"); if (pListener) { auto findListener = [](CollisionListener * pListener) -> bool { for (const auto &l : s_vListeners) { if (pListener == l) { return true; } } return false; }; bool bHasListener = findListener(pListener); WARN_IF(bHasListener, "The CollisionListener is already added, cannot be added again!"); if (!bHasListener) { pListener->retain(); s_vListeners.push_back(pListener); } } } void e2d::CollisionManager::add(Function func, String name) { (new CollisionListener(func, name))->start(); } void e2d::CollisionManager::start(String name) { for (const auto & pListener : s_vListeners) { if (pListener->getName() == name) { pListener->start(); } } } void e2d::CollisionManager::stop(String name) { for (const auto & pListener : s_vListeners) { if (pListener->getName() == name) { pListener->stop(); } } } void e2d::CollisionManager::clear(String name) { for (const auto & pListener : s_vListeners) { if (pListener->getName() == name) { pListener->stopAndClear(); } } } void e2d::CollisionManager::startAll() { for (const auto & pListener : s_vListeners) { pListener->start(); } } void e2d::CollisionManager::stopAll() { for (const auto & pListener : s_vListeners) { pListener->stop(); } } void e2d::CollisionManager::clearAll() { for (const auto & pListener : s_vListeners) { pListener->stopAndClear(); } } std::vector e2d::CollisionManager::get(String name) { std::vector vListeners; for (auto pListener : s_vListeners) { if (pListener->getName() == name) { vListeners.push_back(pListener); } } return std::move(vListeners); } std::vector e2d::CollisionManager::getAll() { return s_vListeners; } e2d::Node* e2d::CollisionManager::isCausedBy(Node * pNode) { if (s_pActiveNode == pNode) return s_pPassiveNode; if (s_pPassiveNode == pNode) return s_pActiveNode; return nullptr; } e2d::Node* e2d::CollisionManager::isCausedBy(String name) { if (s_pActiveNode->getName() == name) return s_pActiveNode; if (s_pPassiveNode->getName() == name) return s_pPassiveNode; return nullptr; } void e2d::CollisionManager::__addShape(ShapeBase * pShape) { if (pShape) { if (pShape->m_pParentNode) { WARN_IF(true, "CollisionManager::__add Failed! The shape is already added."); return; } pShape->retain(); s_vShapes.push_back(pShape); } } void e2d::CollisionManager::__removeShape(ShapeBase * pShape) { if (pShape) { for (size_t i = 0; i < s_vShapes.size(); i++) { if (s_vShapes[i] == pShape) { SafeRelease(&pShape); s_vShapes.erase(s_vShapes.begin() + i); return; } } } }