#include "..\easy2d.h" Layer::Layer() : m_bBlock(true) { } Layer::~Layer() { } int Layer::getBlock() const { return m_bBlock; } void Layer::setBlock(bool block) { m_bBlock = block; } bool Layer::_exec(bool active) { // 若图层阻塞消息,则永远取得画面焦点 return BatchNode::_exec(active) || m_bBlock; }