// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Director.h" #include "../2d/Actor.h" #include "../2d/Stage.h" #include "../2d/Transition.h" #include "../2d/DebugActor.h" namespace kiwano { Director::Director() : render_border_enabled_(false) { } Director::~Director() { } void Director::EnterStage(StagePtr scene) { KGE_ASSERT(scene && "Director::EnterStage failed, NULL pointer exception"); if (curr_scene_ == scene || next_scene_ == scene) return; next_scene_ = scene; } void Director::EnterStage(StagePtr scene, TransitionPtr transition) { EnterStage(scene); if (transition && next_scene_) { if (transition_) { transition_->Stop(); } transition_ = transition; transition_->Init(curr_scene_, next_scene_); } } StagePtr Director::GetCurrentStage() { return curr_scene_; } void Director::SetRenderBorderEnabled(bool enabled) { render_border_enabled_ = enabled; } void Director::ShowDebugInfo(bool show) { if (show) { if (!debug_actor_) debug_actor_ = new DebugActor; } else { debug_actor_.reset(); } } void Director::ClearStages() { curr_scene_.reset(); next_scene_.reset(); debug_actor_.reset(); transition_.reset(); } void Director::OnUpdate(Duration dt) { if (transition_) { transition_->Update(dt); if (transition_->IsDone()) transition_ = nullptr; } if (next_scene_ && !transition_) { if (curr_scene_) { curr_scene_->OnExit(); } next_scene_->OnEnter(); curr_scene_ = next_scene_; next_scene_ = nullptr; } if (curr_scene_) curr_scene_->Update(dt); if (next_scene_) next_scene_->Update(dt); if (debug_actor_) debug_actor_->Update(dt); } void Director::OnRender(Renderer* renderer) { if (transition_) { transition_->Render(renderer); } else if (curr_scene_) { curr_scene_->Render(renderer); } if (debug_actor_) { debug_actor_->Render(renderer); } } void Director::AfterRender() { if (render_border_enabled_) { if (curr_scene_) { curr_scene_->RenderBorder(); } } } void Director::HandleEvent(Event& evt) { if (debug_actor_) debug_actor_->Dispatch(evt); if (curr_scene_) curr_scene_->Dispatch(evt); } }