// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Website: https://www.kiwanoengine.com // Source Code: https://github.com/KiwanoEngine/Kiwano // #pragma once #include "macros.h" // // core // #include "core/vector.hpp" #include "core/string.hpp" #include "core/core.h" #include "core/Function.hpp" #include "core/intrusive_list.hpp" #include "core/intrusive_ptr.hpp" #include "core/noncopyable.hpp" #include "core/singleton.hpp" #include "core/basic_json.hpp" // // math // #include "math/constants.hpp" #include "math/scalar.hpp" #include "math/ease.hpp" #include "math/Vec2.hpp" #include "math/rand.h" #include "math/Matrix.hpp" // // renderer // #include "renderer/Color.h" #include "renderer/Font.h" #include "renderer/Image.h" #include "renderer/GifImage.h" #include "renderer/TextLayout.h" #include "renderer/Geometry.h" #include "renderer/LayerArea.h" #include "renderer/ImageCache.h" #include "renderer/Renderer.h" // // base // #include "base/time.h" #include "base/Window.h" #include "base/input.h" #include "base/Director.h" #include "base/Logger.h" #include "base/SmartPtr.hpp" #include "base/ObjectBase.h" #include "base/Event.hpp" #include "base/EventListener.h" #include "base/EventDispatcher.h" #include "base/Timer.h" #include "base/TimerManager.h" #include "base/AsyncTask.h" #include "base/Resource.h" // // 2d // #include "2d/Transform.hpp" #include "2d/TextStyle.hpp" #include "2d/Frame.h" #include "2d/FrameSequence.h" #include "2d/action/Action.h" #include "2d/action/ActionGroup.h" #include "2d/action/ActionTween.h" #include "2d/action/ActionWalk.h" #include "2d/action/ActionDelay.h" #include "2d/action/Animation.h" #include "2d/action/ActionHelper.h" #include "2d/action/ActionManager.h" #include "2d/Transition.h" #include "2d/Actor.h" #include "2d/Stage.h" #include "2d/Layer.h" #include "2d/Sprite.h" #include "2d/GifSprite.h" #include "2d/Text.h" #include "2d/Canvas.h" #include "2d/ShapeActor.h" #include "2d/DebugActor.h" // // platform // #include "platform/modules.h" #include "platform/Application.h" // // utils // #include "utils/Path.h" #include "utils/DataUtil.h" #include "utils/FileUtil.h" #include "utils/ResourceCache.h" // // ui // #include "ui/Button.h" #include "ui/Menu.h"