#include "..\ebase.h" #include "..\enodes.h" #include "..\emsg.h" #include "..\etools.h" #include e2d::EScene::EScene() : m_bWillSave(true) , m_bSortNeeded(false) , m_pRoot(new ENode()) { m_pRoot->_onEnter(); m_pRoot->_setParentScene(this); m_pRoot->_setSize(EApp::getWidth(), EApp::getHeight()); m_pRoot->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2); } e2d::EScene::~EScene() { ETimerManager::_clearAllTimersBindedWith(this); EMsgManager::_clearAllMouseListenersBindedWith(this); EMsgManager::_clearAllKeyboardListenersBindedWith(this); SafeReleaseAndClear(&m_pRoot); } void e2d::EScene::onEnter() { } void e2d::EScene::onExit() { } bool e2d::EScene::onActivate() { return true; } bool e2d::EScene::onInactive() { return true; } bool e2d::EScene::onCloseWindow() { return true; } void e2d::EScene::_onRender() { m_pRoot->_callOn(); } void e2d::EScene::add(ENode * child, int order /* = 0 */) { m_pRoot->addChild(child, order); } bool e2d::EScene::remove(ENode * child, bool release /* = false */) { return m_pRoot->removeChild(child, release); } void e2d::EScene::remove(const EString &childName, bool release /* = false */) { return m_pRoot->removeChild(childName, release); } e2d::EVector& e2d::EScene::getChildren() { return m_pRoot->m_vChildren; } size_t e2d::EScene::getChildrenCount() const { return m_pRoot->getChildrenCount(); } e2d::ENode * e2d::EScene::getChild(const EString &childName) { return m_pRoot->getChild(childName); } e2d::ENode * e2d::EScene::getRoot() const { return m_pRoot; } void e2d::EScene::clearAllChildren() { m_pRoot->clearAllChildren(); } void e2d::EScene::bindListener(EMouseListener * listener) { EMsgManager::bindListener(listener, this); } void e2d::EScene::bindListener(EKeyboardListener * listener) { EMsgManager::bindListener(listener, this); }