// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../base/base.hpp" #include "../base/Resource.h" namespace easy2d { // 音乐播放器 class Player { E2D_DISABLE_COPY(Player); public: Player(); ~Player(); // 预加载音乐资源 bool Load( const String& file_path /* 音乐文件路径 */ ); // 播放音乐 bool Play( const String& file_path, /* 音乐文件路径 */ int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */ ); // 暂停音乐 void Pause( const String& file_path /* 音乐文件路径 */ ); // 继续播放音乐 void Resume( const String& file_path /* 音乐文件路径 */ ); // 停止音乐 void Stop( const String& file_path /* 音乐文件路径 */ ); // 获取音乐播放状态 bool IsPlaying( const String& file_path /* 音乐文件路径 */ ); // 预加载音乐资源 bool Load( Resource& res /* 音乐资源 */ ); // 播放音乐 bool Play( Resource& res, /* 音乐资源 */ int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */ ); // 暂停音乐 void Pause( Resource& res /* 音乐资源 */ ); // 继续播放音乐 void Resume( Resource& res /* 音乐资源 */ ); // 停止音乐 void Stop( Resource& res /* 音乐资源 */ ); // 获取音乐播放状态 bool IsPlaying( Resource& res /* 音乐资源 */ ); // 获取音量 float GetVolume() const; // 设置音量 void SetVolume( float volume /* 1.0 为原始音量 */ ); // 暂停所有音乐 void PauseAll(); // 继续播放所有音乐 void ResumeAll(); // 停止所有音乐 void StopAll(); // 清除缓存 void ClearCache(); protected: float volume_; std::map musics_cache_; }; }