// Copyright (c) 2016-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include #include #include #include #include #include #include namespace kiwano { class Renderer; KGE_DECLARE_SMART_PTR(RenderContext); /** * \addtogroup Render * @{ */ /// \~chinese /// @brief 文字抗锯齿模式 enum class TextAntialiasMode { Default, ///< 系统默认 ClearType, ///< ClearType 抗锯齿 GrayScale, ///< 灰度抗锯齿 None ///< 不启用抗锯齿 }; /// \~chinese /// @brief 渲染上下文 /// @details /// 渲染上下文将完成基础图元的绘制,并将绘制结果输出到特定的目标中(如窗口或纹理) class KGE_API RenderContext : public virtual ObjectBase { friend class Renderer; public: /// \~chinese /// @brief 是否有效 bool IsValid() const; /// \~chinese /// @brief 开始渲染 void BeginDraw(); /// \~chinese /// @brief 结束渲染 void EndDraw(); /// \~chinese /// @brief 绘制纹理 /// @param texture 纹理 /// @param src_rect 源纹理裁剪矩形 /// @param dest_rect 绘制的目标区域 void DrawTexture(Texture const& texture, Rect const& src_rect, Rect const& dest_rect); /// \~chinese /// @brief 绘制纹理 /// @param texture 纹理 /// @param src_rect 源纹理裁剪矩形 /// @param dest_rect 绘制的目标区域 void DrawTexture(Texture const& texture, const Rect* src_rect = nullptr, const Rect* dest_rect = nullptr); /// \~chinese /// @brief 绘制文本布局 /// @param layout 文本布局 /// @param offset 偏移量 void DrawTextLayout(TextLayout const& layout, Point const& offset = Point()); /// \~chinese /// @brief 绘制形状轮廓 /// @param shape 形状 /// @param stroke 线条样式 /// @param stroke_width 线条宽度 void DrawShape(Shape const& shape, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f); /// \~chinese /// @brief 绘制线段 /// @param point1 线段起点 /// @param point2 线段终点 /// @param stroke 线条样式 /// @param stroke_width 线条宽度 void DrawLine(Point const& point1, Point const& point2, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f); /// \~chinese /// @brief 绘制矩形边框 /// @param rect 矩形 /// @param stroke 线条样式 /// @param stroke_width 线条宽度 void DrawRectangle(Rect const& rect, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f); /// \~chinese /// @brief 绘制圆角矩形边框 /// @param rect 矩形 /// @param radius 圆角半径 /// @param stroke 线条样式 /// @param stroke_width 线条宽度 void DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f); /// \~chinese /// @brief 绘制椭圆边框 /// @param center 圆心 /// @param radius 椭圆半径 /// @param stroke 线条样式 /// @param stroke_width 线条宽度 void DrawEllipse(Point const& center, Vec2 const& radius, StrokeStylePtr stroke = nullptr, float stroke_width = 1.0f); /// \~chinese /// @brief 填充形状 /// @param shape 形状 void FillShape(Shape const& shape); /// \~chinese /// @brief 填充矩形 /// @param rect 矩形 void FillRectangle(Rect const& rect); /// \~chinese /// @brief 填充圆角矩形 /// @param rect 矩形 /// @param radius 圆角半径 void FillRoundedRectangle(Rect const& rect, Vec2 const& radius); /// \~chinese /// @brief 填充椭圆 /// @param center 圆心 /// @param radius 椭圆半径 void FillEllipse(Point const& center, Vec2 const& radius); /// \~chinese /// @brief 创建纹理 /// @param texture 纹理 /// @param size 纹理像素大小 void CreateTexture(Texture& texture, math::Vec2T size); /// \~chinese /// @brief 设置绘制的裁剪区域 /// @param clip_rect 裁剪矩形 void PushClipRect(Rect const& clip_rect); /// \~chinese /// @brief 取消上一次设置的绘制裁剪区域 void PopClipRect(); /// \~chinese /// @brief 设置图层区域 /// @param layer 图层区域 void PushLayer(LayerArea& layer); /// \~chinese /// @brief 取消上一次设置的图层区域 void PopLayer(); /// \~chinese /// @brief 清空渲染内容 void Clear(); /// \~chinese /// @brief 使用纯色清空渲染内容 /// @param clear_color 清屏颜色 void Clear(Color const& clear_color); /// \~chinese /// @brief 获取渲染区域大小 Size GetSize() const; /// \~chinese /// @brief 获取画刷透明度 float GetBrushOpacity() const; /// \~chinese /// @brief 获取当前画刷 BrushPtr GetCurrentBrush() const; /// \~chinese /// @brief 获取全局二维变换 Matrix3x2 GetGlobalTransform() const; /// \~chinese /// @brief 设置画刷透明度 void SetBrushOpacity(float opacity); /// \~chinese /// @brief 设置当前画刷 void SetCurrentBrush(BrushPtr brush); /// \~chinese /// @brief 设置上下文的二维变换 void SetTransform(const Matrix3x2& matrix); /// \~chinese /// @brief 设置全局二维变换 void SetGlobalTransform(const Matrix3x2& matrix); /// \~chinese /// @brief 设置全局二维变换 void SetGlobalTransform(const Matrix3x2* matrix); /// \~chinese /// @brief 设置抗锯齿模式 void SetAntialiasMode(bool enabled); /// \~chinese /// @brief 设置文字抗锯齿模式 void SetTextAntialiasMode(TextAntialiasMode mode); /// \~chinese /// @brief 检查边界是否在视区内 bool CheckVisibility(Rect const& bounds, Matrix3x2 const& transform); /// \~chinese /// @brief 重设渲染上下文大小 void Resize(Size const& size); public: /// \~chinese /// @brief 渲染上下文状态 struct Status { uint32_t primitives; ///< 渲染图元数量 Time start; ///< 渲染起始时间 Duration duration; ///< 渲染时长 Status(); }; /// \~chinese /// @brief 启用或禁用状态收集功能 void SetCollectingStatus(bool enable); /// \~chinese /// @brief 获取渲染上下文状态 Status const& GetStatus() const; protected: RenderContext(); ComPtr GetRenderTarget() const; ComPtr GetTextRenderer() const; private: /// \~chinese /// @brief 创建设备依赖资源 HRESULT CreateDeviceResources(ComPtr factory, ComPtr ctx); /// \~chinese /// @brief 销毁设备依赖资源 void DiscardDeviceResources(); /// \~chinese /// @brief 增加渲染图元数量 void IncreasePrimitivesCount(uint32_t increase = 1) const; /// \~chinese /// @brief 保存绘制状态 void SaveDrawingState(); /// \~chinese /// @brief 恢复绘制状态 void RestoreDrawingState(); private: bool antialias_; bool fast_global_transform_; mutable bool collecting_status_; float brush_opacity_; TextAntialiasMode text_antialias_; BrushPtr current_brush_; Rect visible_size_; Matrix3x2 global_transform_; mutable Status status_; ComPtr text_renderer_; ComPtr render_target_; ComPtr drawing_state_; }; /** @} */ inline RenderContext::Status::Status() : primitives(0) { } inline RenderContext::Status const& RenderContext::GetStatus() const { return status_; } inline ComPtr RenderContext::GetRenderTarget() const { KGE_ASSERT(render_target_); return render_target_; } inline ComPtr RenderContext::GetTextRenderer() const { KGE_ASSERT(text_renderer_); return text_renderer_; } inline float RenderContext::GetBrushOpacity() const { return brush_opacity_; } inline BrushPtr RenderContext::GetCurrentBrush() const { return current_brush_; } inline Matrix3x2 RenderContext::GetGlobalTransform() const { return global_transform_; } inline void RenderContext::SetBrushOpacity(float opacity) { brush_opacity_ = opacity; } inline void RenderContext::SetGlobalTransform(const Matrix3x2& matrix) { SetGlobalTransform(&matrix); } inline void RenderContext::SetCurrentBrush(BrushPtr brush) { current_brush_ = brush; if (current_brush_) { current_brush_->SetOpacity(brush_opacity_); } } } // namespace kiwano