/****************************************************** * Easy2D Game Engine * * Website: http://www.easy2d.cn * Source Code: https://gitee.com/werelone/Easy2D ******************************************************/ #pragma once #ifndef __cplusplus #error Easy2D is only for C++ #endif #if _MSC_VER < 1900 #error Do Visual Studio 2015/2017 specific stuff #endif // Modify the following defines if you have to target a platform prior to the ones specified below. // Refer to MSDN for the latest info on corresponding values for different platforms. #ifndef WINVER // Allow use of features specific to Windows 7 or later. #define WINVER 0x0700 // Change this to the appropriate value to target other versions of Windows. #endif #ifndef _WIN32_WINNT // Allow use of features specific to Windows 7 or later. #define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows. #endif #ifndef UNICODE #define UNICODE #endif // Exclude rarely-used items from Windows headers. #define WIN32_LEAN_AND_MEAN // Windows Header Files: #include // C RunTime Header Files: #include #include "emacros.h" #include "ecommon.h" #include "ebase.h" #if defined(UNICODE) && (_DEBUG) #pragma comment(lib, "Easy2Ddw.lib") #elif !defined(UNICODE) && (_DEBUG) #pragma comment(lib, "Easy2Dd.lib") #elif defined(UNICODE) #pragma comment(lib, "Easy2Dw.lib") #elif !defined(UNICODE) #pragma comment(lib, "Easy2D.lib") #endif // Functions Declare using namespace e2d;