#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::TransitionEmerge::TransitionEmerge(double duration) : Transition(duration) { } void e2d::TransitionEmerge::_init(Scene * prev, Scene * next) { Transition::_init(prev, next); _outLayerParam.opacity = 1; _inLayerParam.opacity = 0; } void e2d::TransitionEmerge::_updateCustom() { _outLayerParam.opacity = float(1 - _delta); _inLayerParam.opacity = float(_delta); if (_delta >= 1) { this->_stop(); } } void e2d::TransitionEmerge::_reset() { }