#include "..\eactions.h" e2d::EActionOpacityTo::EActionOpacityTo(float duration, float opacity) : EActionOpacityBy(duration, 0) { m_nEndVal = opacity; } e2d::EActionOpacityTo * e2d::EActionOpacityTo::clone() const { return new EActionOpacityTo(m_nAnimationInterval / 1000.0f, m_nEndVal); } void e2d::EActionOpacityTo::_init() { EActionOpacityBy::_init(); m_nVariation = m_nEndVal - m_nBeginVal; } void e2d::EActionOpacityTo::_reset() { EActionOpacityBy::_reset(); }