x64 Debug x64 Release x64 MinSizeRel x64 RelWithDebInfo x64 {A08064B5-BCE0-3321-89AE-9702449A7DAB} Win32Proj 10.0.22621.0 x64 sqstdlib NoUpgrade DynamicLibrary MultiByte v143 DynamicLibrary MultiByte v143 DynamicLibrary MultiByte v143 DynamicLibrary MultiByte v143 <_ProjectFileVersion>10.0.20506.1 F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\bin\Debug\ sqstdlib.dir\Debug\ sqstdlib .dll true true F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\bin\Release\ sqstdlib.dir\Release\ sqstdlib .dll false true F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\bin\MinSizeRel\ sqstdlib.dir\MinSizeRel\ sqstdlib .dll false true F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\bin\RelWithDebInfo\ sqstdlib.dir\RelWithDebInfo\ sqstdlib .dll true true F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) EnableFastChecks ProgramDatabase Sync Disabled Disabled NotUsing MultiThreadedDebugDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Debug";sqstdlib_EXPORTS $(IntDir) %(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Debug\";sqstdlib_EXPORTS F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c Always Auto build dll exports setlocal cd F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib if %errorlevel% neq 0 goto :cmEnd F: if %errorlevel% neq 0 goto :cmEnd F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -E __create_def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/Debug/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/Debug//objects.txt if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ..\lib\Debug\squirrel.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib %(AdditionalLibraryDirectories) %(AdditionalOptions) /machine:x64 true %(IgnoreSpecificDefaultLibraries) F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/lib/Debug/sqstdlib.lib F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/Debug/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/Debug/sqstdlib.pdb Console false F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) Sync AnySuitable MaxSpeed NotUsing MultiThreadedDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Release";sqstdlib_EXPORTS $(IntDir) %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\";sqstdlib_EXPORTS F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c Always Auto build dll exports setlocal cd F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib if %errorlevel% neq 0 goto :cmEnd F: if %errorlevel% neq 0 goto :cmEnd F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -E __create_def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/Release/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/Release//objects.txt if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ..\lib\Release\squirrel.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib %(AdditionalLibraryDirectories) %(AdditionalOptions) /machine:x64 false %(IgnoreSpecificDefaultLibraries) F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/lib/Release/sqstdlib.lib F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/Release/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/Release/sqstdlib.pdb Console false F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) Sync OnlyExplicitInline MinSpace NotUsing MultiThreadedDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="MinSizeRel";sqstdlib_EXPORTS $(IntDir) %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"MinSizeRel\";sqstdlib_EXPORTS F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c Always Auto build dll exports setlocal cd F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib if %errorlevel% neq 0 goto :cmEnd F: if %errorlevel% neq 0 goto :cmEnd F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -E __create_def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/MinSizeRel/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/MinSizeRel//objects.txt if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ..\lib\MinSizeRel\squirrel.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib %(AdditionalLibraryDirectories) %(AdditionalOptions) /machine:x64 false %(IgnoreSpecificDefaultLibraries) F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/lib/MinSizeRel/sqstdlib.lib F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/MinSizeRel/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/MinSizeRel/sqstdlib.pdb Console false F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) ProgramDatabase Sync OnlyExplicitInline MaxSpeed NotUsing MultiThreadedDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="RelWithDebInfo";sqstdlib_EXPORTS $(IntDir) %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"RelWithDebInfo\";sqstdlib_EXPORTS F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c Always Auto build dll exports setlocal cd F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib if %errorlevel% neq 0 goto :cmEnd F: if %errorlevel% neq 0 goto :cmEnd F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -E __create_def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/RelWithDebInfo/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/RelWithDebInfo//objects.txt if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd ..\lib\RelWithDebInfo\squirrel.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib %(AdditionalLibraryDirectories) %(AdditionalOptions) /machine:x64 true %(IgnoreSpecificDefaultLibraries) F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/lib/RelWithDebInfo/sqstdlib.lib F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/sqstdlib.dir/RelWithDebInfo/exports.def F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/bin/RelWithDebInfo/sqstdlib.pdb Console false Always Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false {0D0E785A-573C-3CD8-ADD4-F64DA735CD04} ZERO_CHECK false Never {CDEEC194-9F6C-3A7B-9A26-4388BA201311} squirrel