x64 Debug x64 Release x64 MinSizeRel x64 RelWithDebInfo x64 {C76C34C2-5D15-3AC8-9F90-65164B0953F5} Win32Proj 10.0.22621.0 x64 sqstdlib_static NoUpgrade StaticLibrary MultiByte v143 StaticLibrary Unicode v143 StaticLibrary MultiByte v143 StaticLibrary MultiByte v143 <_ProjectFileVersion>10.0.20506.1 F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\lib\Debug\ sqstdlib_static.dir\Debug\ sqstdlib_static .lib F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\lib\Release\ sqstdlib_static.dir\Release\ sqstdlib_static .lib F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\lib\MinSizeRel\ sqstdlib_static.dir\MinSizeRel\ sqstdlib_static .lib F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\lib\RelWithDebInfo\ sqstdlib_static.dir\RelWithDebInfo\ sqstdlib_static .lib F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) EnableFastChecks ProgramDatabase Sync Disabled Disabled NotUsing MultiThreadedDebugDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Debug" $(IntDir) %(PreprocessorDefinitions);WIN32;_DEBUG;_WINDOWS;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Debug\" F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c %(AdditionalOptions) /machine:x64 F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) Sync AnySuitable MaxSpeed NotUsing MultiThreadedDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Release" $(IntDir) %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\" F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c %(AdditionalOptions) /machine:x64 F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) Sync OnlyExplicitInline MinSpace NotUsing MultiThreadedDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="MinSizeRel" $(IntDir) %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"MinSizeRel\" F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c %(AdditionalOptions) /machine:x64 F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(IntDir) ProgramDatabase Sync OnlyExplicitInline MaxSpeed NotUsing MultiThreadedDLL true false Level3 %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="RelWithDebInfo" $(IntDir) %(PreprocessorDefinitions);WIN32;_WINDOWS;NDEBUG;_SQ64;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"RelWithDebInfo\" F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\include;%(AdditionalIncludeDirectories) $(ProjectDir)/$(IntDir) %(Filename).h %(Filename).tlb %(Filename)_i.c %(Filename)_p.c %(AdditionalOptions) /machine:x64 Always Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false Building Custom Rule F:/Magic_Game/project/Magic_Game/m_packages/squirrel/sqstdlib/CMakeLists.txt setlocal F:\App\VisualStudio\IDE\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe -SF:/Magic_Game/project/Magic_Game/m_packages/squirrel -BF:/Magic_Game/project/Magic_Game/m_packages/squirrel/build --check-stamp-file F:/Magic_Game/project/Magic_Game/m_packages/squirrel/build/sqstdlib/CMakeFiles/generate.stamp if %errorlevel% neq 0 goto :cmEnd :cmEnd endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone :cmErrorLevel exit /b %1 :cmDone if %errorlevel% neq 0 goto :VCEnd %(AdditionalInputs) F:\Magic_Game\project\Magic_Game\m_packages\squirrel\build\sqstdlib\CMakeFiles\generate.stamp false {0D0E785A-573C-3CD8-ADD4-F64DA735CD04} ZERO_CHECK false Never