#include "..\eactions.h" e2d::EActionMoveBy::EActionMoveBy(float duration, EVec vector) : EActionGradual(duration) { m_MoveVector = vector; } void e2d::EActionMoveBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_BeginPos = m_pTarget->getPos(); } } void e2d::EActionMoveBy::_callOn() { if (m_pTarget == nullptr) { this->stop(); return; } while (EActionGradual::_isDelayEnough()) { // 计算移动位置 float scale = static_cast(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTarget->setPos( m_BeginPos.x + m_MoveVector.x * scale, m_BeginPos.y + m_MoveVector.y * scale ); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionMoveBy::_reset() { EActionGradual::_reset(); } e2d::EActionMoveBy * e2d::EActionMoveBy::clone() const { return new EActionMoveBy(m_nAnimationInterval / 1000.0f, m_MoveVector); } e2d::EActionMoveBy * e2d::EActionMoveBy::reverse() const { return new EActionMoveBy(m_nTotalDuration / 1000.0f, EVec(-m_MoveVector.x, -m_MoveVector.y)); }