#include "..\eactions.h" e2d::EActionOpacityBy::EActionOpacityBy(float duration, float opacity) : EActionGradual(duration) { m_nVariation = opacity; } void e2d::EActionOpacityBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getOpacity(); } } void e2d::EActionOpacityBy::_callOn() { if (m_pTarget == nullptr) { this->stop(); return; } while (EActionGradual::_isDelayEnough()) { // 计算移动位置 float scale = static_cast(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTarget->setOpacity(m_nBeginVal + m_nVariation * scale); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionOpacityBy::_reset() { EActionGradual::_reset(); } e2d::EActionOpacityBy * e2d::EActionOpacityBy::clone() const { return new EActionOpacityBy(m_nAnimationInterval / 1000.0f, m_nVariation); } e2d::EActionOpacityBy * e2d::EActionOpacityBy::reverse() const { return new EActionOpacityBy(m_nTotalDuration / 1000.0f, -m_nVariation); }