#include "..\eactions.h" e2d::EActionRotateBy::EActionRotateBy(float duration, float rotation) : EActionGradual(duration) { m_nVariation = rotation; } void e2d::EActionRotateBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getOpacity(); } } void e2d::EActionRotateBy::_callOn() { if (m_pTarget == nullptr) { this->stop(); return; } while (EActionGradual::_isDelayEnough()) { // 计算移动位置 float scale = static_cast(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTarget->setRotation(m_nBeginVal + m_nVariation * scale); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionRotateBy::_reset() { EActionGradual::_reset(); } e2d::EActionRotateBy * e2d::EActionRotateBy::clone() const { return new EActionRotateBy(m_nAnimationInterval / 1000.0f, m_nVariation); } e2d::EActionRotateBy * e2d::EActionRotateBy::reverse() const { return new EActionRotateBy(m_nTotalDuration / 1000.0f, -m_nVariation); }