// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { class RenderTarget; class TextureRenderTarget; class Renderer; /** * \~chinese * @brief 插值模式 * @details 插值模式指定了位图在缩放和旋转时像素颜色的计算方式 */ enum class InterpolationMode { Linear, ///< 双线性插值,对周围四个像素进行两次线性插值计算, 在图像放大时可能会模糊 Nearest, ///< 最邻近插值,取最邻近的像素点的颜色值 }; KGE_DECLARE_SMART_PTR(Texture); /** * \~chinese * @brief 纹理 */ class KGE_API Texture : public ObjectBase { friend class RenderTarget; friend class TextureRenderTarget; friend class Renderer; public: Texture(); virtual ~Texture(); /// \~chinese /// @brief 加载本地文件 bool Load(String const& file_path); /// \~chinese /// @brief 加载资源 bool Load(Resource const& res); /// \~chinese /// @brief 是否有效 bool IsValid() const; /// \~chinese /// @brief 获取纹理宽度 float GetWidth() const; /// \~chinese /// @brief 获取纹理高度 float GetHeight() const; /// \~chinese /// @brief 获取纹理大小 Size GetSize() const; /// \~chinese /// @brief 获取像素宽度 uint32_t GetWidthInPixels() const; /// \~chinese /// @brief 获取像素高度 uint32_t GetHeightInPixels() const; /// \~chinese /// @brief 获取像素大小 math::Vec2T GetSizeInPixels() const; /// \~chinese /// @brief 获取像素插值方式 InterpolationMode GetBitmapInterpolationMode() const; /// \~chinese /// @brief 获取像素格式 D2D1_PIXEL_FORMAT GetPixelFormat() const; /// \~chinese /// @brief 拷贝纹理 /// @param copy_from 源纹理 void CopyFrom(TexturePtr copy_from); /// \~chinese /// @brief 拷贝纹理 /// @param copy_from 源纹理 /// @param src_rect 源纹理裁剪矩形 /// @param dest_point 拷贝至目标位置 void CopyFrom(TexturePtr copy_from, Rect const& src_rect, Point const& dest_point); /// \~chinese /// @brief 设置像素插值方式 void SetInterpolationMode(InterpolationMode mode); /// \~chinese /// @brief 设置默认的像素插值方式 static void SetDefaultInterpolationMode(InterpolationMode mode); /// \~chinese /// @brief 获取默认的像素插值方式 static InterpolationMode GetDefaultInterpolationMode(); private: /// \~chinese /// @brief 获取源位图 ComPtr GetBitmap() const; /// \~chinese /// @brief 设置源位图 void SetBitmap(ComPtr bitmap); private: ComPtr bitmap_; InterpolationMode interpolation_mode_; static InterpolationMode default_interpolation_mode_; }; }