#include "..\etransitions.h" #include "..\eactions.h" #include "..\emanagers.h" e2d::ETransitionEmerge::ETransitionEmerge(float emergeDuration) : m_fEmergeDuration(emergeDuration) { } void e2d::ETransitionEmerge::_setTarget(EScene * prev, EScene * next, bool & transitional) { // 初始化场景属性 next->getRoot()->setOpacity(0); // 第一个场景淡出 auto action1 = new EActionFadeOut(m_fEmergeDuration); if (prev) { action1->setTarget(prev->getRoot()); } // 第二个场景淡入 auto action2 = new EActionFadeIn(m_fEmergeDuration); action2->setTarget(next->getRoot()); // 标志动画结束 auto action3 = new EActionCallback([&, prev, next] { transitional = false; // 还原场景状态 if (prev) { prev->getRoot()->setOpacity(1); } next->getRoot()->setOpacity(1); }); // 添加顺序动作 EActionManager::addAction(new EActionSequence(2, new EActionTwoAtSameTime(action1, action2), action3)); }