#include "..\e2dnode.h" e2d::Menu::Menu() : m_bEnable(true) { } #ifdef HIGHER_THAN_VS2012 e2d::Menu::Menu(const InitList& vButtons) : m_bEnable(true) { for (auto button : vButtons) { this->addButton(button); } } #else e2d::Menu::Menu(int number, Button * button1, ...) : m_bEnable(true) { Button ** ppButton = &button1; while (number > 0) { this->addButton(*ppButton); ppButton++; number--; } } #endif bool e2d::Menu::isEnable() const { return m_bEnable; } size_t e2d::Menu::getButtonCount() const { return m_vButtons.size(); } void e2d::Menu::setEnable(bool enable) { if (m_bEnable != enable) { m_bEnable = enable; for (auto button : m_vButtons) { button->setEnable(enable); } } } void e2d::Menu::addButton(Button * button) { if (button) { this->addChild(button); m_vButtons.push_back(button); button->setEnable(m_bEnable); } } bool e2d::Menu::removeButton(Button * button) { if (m_vButtons.empty()) { return false; } this->removeChild(button); if (button) { size_t size = m_vButtons.size(); for (size_t i = 0; i < size; i++) { if (m_vButtons[i] == button) { // 移除按钮前,将它启用 button->setEnable(true); m_vButtons.erase(m_vButtons.begin() + i); return true; } } } return false; }