#include "..\eactions.h" e2d::EActionRotateBy::EActionRotateBy(float duration, float rotation) : EActionGradual(duration) { m_nVariation = rotation; } void e2d::EActionRotateBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getOpacity(); } } void e2d::EActionRotateBy::_callOn() { if (m_pTarget == nullptr) { this->stop(); return; } while (EActionGradual::_isDelayEnough()) { // 旋转节点 m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionRotateBy::_reset() { EActionGradual::_reset(); } e2d::EActionRotateBy * e2d::EActionRotateBy::clone() const { return new EActionRotateBy(m_fTotalDuration / 1000, m_nVariation); } e2d::EActionRotateBy * e2d::EActionRotateBy::reverse() const { return new EActionRotateBy(m_fTotalDuration / 1000, -m_nVariation); }