#include "..\e2dcommon.h" using namespace std::chrono; e2d::Time::Time() { } e2d::Time::Time(const std::chrono::steady_clock::time_point& time) : _timePoint(time) { } time_t e2d::Time::getTimeStamp() const { auto& now = time_point_cast(_timePoint).time_since_epoch(); return static_cast(now.count()); } e2d::Time e2d::Time::operator+(Duration const & other) const { return std::move(Time(_timePoint + milliseconds(other.milliseconds()))); } e2d::Time & e2d::Time::operator+=(Duration const & other) { _timePoint += milliseconds(other.milliseconds()); return (*this); } e2d::Duration e2d::Time::operator-(Time const & other) const { auto& ms = duration_cast(_timePoint - other._timePoint); return std::move(Duration(ms)); } e2d::Time e2d::Time::now() { return std::move(Time(steady_clock::now())); }