#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::BoxTransition::BoxTransition(Scene* scene, float duration) : Transition(scene, duration) { } bool e2d::BoxTransition::_init(Game * game, Scene * prev) { if (Transition::_init(game, prev)) { _inLayerParam.opacity = 0; return true; } return false; } void e2d::BoxTransition::_update() { Transition::_update(); auto size = Window::getInstance()->getSize(); if (_delta <= 0.5) { _outLayerParam.contentBounds = D2D1::RectF( size.width * _delta, size.height * _delta, size.width * (1 - _delta), size.height * (1 - _delta) ); } else { _outLayerParam.opacity = 0; _inLayerParam.opacity = 1; _inLayerParam.contentBounds = D2D1::RectF( size.width * (1 - _delta), size.height * (1 - _delta), size.width * _delta, size.height * _delta ); if (_delta >= 1) { this->_stop(); } } }