#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::FadeTransition::FadeTransition(Scene* scene, float duration) : Transition(scene, duration) { } bool e2d::FadeTransition::_init(Game * game, Scene * prev) { if (Transition::_init(game, prev)) { _outLayerParam.opacity = 1; _inLayerParam.opacity = 0; return true; } return false; } void e2d::FadeTransition::_update() { Transition::_update(); if (_delta < 0.5) { _outLayerParam.opacity = 1 - _delta * 2; _inLayerParam.opacity = 0; } else { _outLayerParam.opacity = 0; _inLayerParam.opacity = (_delta - 0.5f) * 2; if (_delta >= 1) { this->_stop(); } } }