// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { namespace imgui { class ImGuiModule : public Singleton , public Component { KGE_DECLARE_SINGLETON(ImGuiModule); private: void Init(HWND hwnd); void NewFrame(); void Render(); public: ImGuiModule(); void SetupComponent(Application* app) override; void DestroyComponent() override; void BeforeUpdate(float dt) override; void BeforeRender() override; void AfterRender() override; void HandleMessage(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) override; void UpdateMousePos(); void UpdateMouseCursor(); void UpdateGamepads(); private: bool has_gamepad_; bool want_update_has_gamepad_; HWND target_window_; }; } }