// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Voice.h" namespace easy2d { E2D_DECLARE_SMART_PTR(Music); // 音乐对象 class E2D_API Music : public virtual Object { public: Music(); Music( Resource const& res /* 音乐资源 */ ); virtual ~Music(); // 打开音乐资源 bool Load( Resource const& res /* 音乐资源 */ ); // 播放 bool Play( int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */ ); // 暂停 void Pause(); // 继续 void Resume(); // 停止 void Stop(); // 关闭并回收资源 void Close(); // 是否正在播放 bool IsPlaying() const; // 获取音量 float GetVolume() const; // 设置音量 bool SetVolume( float volume /* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */ ); protected: bool opened_; bool playing_; UINT32 size_; BYTE* wave_data_; Voice voice_; }; }