// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "AsyncTask.h" #include "../common/closure.hpp" #include "../platform/Application.h" #include namespace easy2d { // // AsyncTask // AsyncTask::AsyncTask() { } AsyncTask::AsyncTask(AsyncTaskFunc func) { Then(func); } void AsyncTask::Start() { std::thread thread(Closure(this, &AsyncTask::TaskThread)); thread.detach(); // retain this object until finished Retain(); } AsyncTask& AsyncTask::Then(AsyncTaskFunc func) { std::lock_guard lock(func_mutex_); thread_func_queue_.push(func); return (*this); } AsyncTask& AsyncTask::SetCallback(AsyncTaskCallback callback) { thread_cb_ = callback; return (*this); } void AsyncTask::TaskThread() { while (!thread_func_queue_.empty()) { auto& func = thread_func_queue_.front(); if (func) { func(); } func_mutex_.lock(); thread_func_queue_.pop(); func_mutex_.unlock(); } if (thread_cb_) { AsyncTaskThread::Instance().PerformTaskCallback(Closure(this, &AsyncTask::Complete)); } } void AsyncTask::Complete() { thread_cb_(); // Release this object Release(); } // // AsyncTaskThread // void AsyncTaskThread::SetupComponent(Application* app) { app_ = app; } void AsyncTaskThread::DestroyComponent() { } void AsyncTaskThread::PerformTaskCallback(std::function func) { if (app_) { app_->PreformFunctionInMainThread(func); } } }