#include "..\e2dtool.h" #include #include #define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ EXTERN_C const GUID DECLSPEC_SELECTANY name \ = { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } } DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91); static e2d::String s_sLocalAppDataPath; static e2d::String s_sTempPath; static e2d::String s_sDefaultSavePath; bool e2d::Path::__init() { // 获取 AppData\Local 文件夹的路径 typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath); PWSTR pszPath = nullptr; HMODULE hModule = LoadLibrary(L"shell32.dll"); pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath"); HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &pszPath); if (SUCCEEDED(hr)) { s_sLocalAppDataPath = pszPath; CoTaskMemFree(pszPath); } else { WARN("Cannot get local AppData path!"); } // 获取游戏名称 String sGameName = Game::getName(); // 获取默认保存路径 bool bInitSavePath = false; do { String localAppPath = s_sLocalAppDataPath; if (localAppPath.isEmpty()) { break; } else { s_sDefaultSavePath = localAppPath; } localAppPath << L"\\Easy2DGameData"; if (Path::createFolder(localAppPath)) { s_sDefaultSavePath = localAppPath; } else { break; } if (!sGameName.isEmpty()) { localAppPath << L"\\" << sGameName; // 创建文件夹 if (Path::createFolder(localAppPath)) { s_sDefaultSavePath = localAppPath; } } s_sDefaultSavePath << L"\\"; bInitSavePath = true; } while (0); // 获取临时文件目录 bool bInitTempPath = false; do { wchar_t path[_MAX_PATH]; if (0 == ::GetTempPath(_MAX_PATH, path)) { break; } else { s_sTempPath = path; } // 创建临时文件目录 String tempPath; tempPath << s_sTempPath << L"\\Easy2DGameTemp"; // 创建文件夹 if (Path::createFolder(tempPath)) { s_sTempPath = path; } else { break; } if (!sGameName.isEmpty()) { tempPath << L"\\" << sGameName; // 创建文件夹 if (Path::createFolder(tempPath)) { s_sTempPath = tempPath; } } s_sTempPath << L"\\"; bInitTempPath = true; } while (0); return SUCCEEDED(hr) && bInitSavePath && bInitTempPath; } e2d::String e2d::Path::getTempPath() { return s_sTempPath; } e2d::String e2d::Path::getDefaultSavePath() { return s_sDefaultSavePath; } e2d::String e2d::Path::getFileExtension(const String& filePath) { String fileExtension; // 找到文件名中的最后一个 '.' 的位置 size_t pos = filePath.getWString().find_last_of(L'.'); // 判断 pos 是否是有效位置 if (pos != std::wstring::npos) { // 截取扩展名 fileExtension = filePath.subtract(static_cast(pos)); // 转换为小写字母 fileExtension = fileExtension.toLower(); } return fileExtension; } e2d::String e2d::Path::getSaveFilePath(const String& title, const String& defExt) { // 弹出保存对话框 OPENFILENAME ofn = { 0 }; wchar_t strFilename[MAX_PATH] = { 0 }; // 用于接收文件名 ofn.lStructSize = sizeof(OPENFILENAME); // 结构体大小 ofn.hwndOwner = Window::getHWnd(); // 窗口句柄 ofn.lpstrFilter = L"所有文件\0*.*\0\0"; // 设置过滤 ofn.nFilterIndex = 1; // 过滤器索引 ofn.lpstrFile = strFilename; // 接收返回的文件路径和文件名 ofn.nMaxFile = sizeof(strFilename); // 缓冲区长度 ofn.lpstrInitialDir = nullptr; // 初始目录为默认 ofn.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT; ofn.lpstrTitle = title; // 标题 ofn.lpstrDefExt = defExt; // 默认追加的扩展名 if (GetSaveFileName(&ofn)) { return strFilename; } return L""; } bool e2d::Path::createFolder(const String& dirPath) { if (dirPath.isEmpty()) { WARN("Path::createFolder Failed: Invalid directory path!"); return false; } if (-1 == ::_waccess(dirPath, 0)) { if (0 != ::_wmkdir(dirPath)) { return false; } } return true; }