#include "..\e2dcollider.h" #include "..\e2dnode.h" #include "..\e2dtool.h" typedef std::pair HashPair; // ¼àÌýÆ÷ÈÝÆ÷ static std::vector s_vListeners; // Åöײ´¥·¢×´Ì¬ static bool s_bCollisionEnable = false; static e2d::Node * s_pActiveNode = nullptr; static e2d::Node * s_pPassiveNode = nullptr; static std::set s_sCollisionList; void e2d::Collision::addName(const String & name1, const String & name2) { if (!name1.isEmpty() && !name2.isEmpty()) { s_sCollisionList.insert(HashPair(name1.getHashCode(), name2.getHashCode())); } } void e2d::Collision::addName(const std::vector >& names) { for (auto& name : names) { if (!name.first.isEmpty() && !name.second.isEmpty()) { s_sCollisionList.insert(HashPair(name.first.getHashCode(), name.second.getHashCode())); } } } bool e2d::Collision::isCollidable(Node * node1, Node * node2) { return Collision::isCollidable(node1->getName(), node2->getName()); } bool e2d::Collision::isCollidable(const String & name1, const String & name2) { UINT hashName1 = name1.getHashCode(), hashName2 = name2.getHashCode(); HashPair pair1 = HashPair(hashName1, hashName2), pair2 = HashPair(hashName2, hashName1); for (auto& pair : s_sCollisionList) { if (pair == pair1 || pair == pair2) { return true; } } return false; } e2d::Node * e2d::Collision::getActiveNode() { return s_pActiveNode; } e2d::Node * e2d::Collision::getPassiveNode() { return s_pPassiveNode; } e2d::Node* e2d::Collision::isCausedBy(Node * node) { if (s_pActiveNode == node) return s_pPassiveNode; if (s_pPassiveNode == node) return s_pActiveNode; return nullptr; } e2d::Node* e2d::Collision::isCausedBy(const String& name) { if (s_pActiveNode->getName() == name) return s_pActiveNode; if (s_pPassiveNode->getName() == name) return s_pPassiveNode; return nullptr; } void e2d::Collision::setEnable(bool enable) { s_bCollisionEnable = enable; } bool e2d::Collision::isEnable() { return s_bCollisionEnable; } void e2d::Collision::__update(Node * active, Node * passive) { if (s_vListeners.empty() || Game::isPaused()) return; s_pActiveNode = active; s_pPassiveNode = passive; for (size_t i = 0; i < s_vListeners.size(); ++i) { auto listener = s_vListeners[i]; // Çå³ýÒÑÍ£Ö¹µÄ¼àÌýÆ÷ if (listener->_stopped) { delete listener; s_vListeners.erase(s_vListeners.begin() + i); } else { // ¸üмàÌýÆ÷ listener->_update(); ++i; } } s_pActiveNode = nullptr; s_pPassiveNode = nullptr; } void e2d::Collision::addListener(const Function& func, const String& name, bool paused) { auto listener = new (std::nothrow) Listener(func, name, paused); s_vListeners.push_back(listener); } void e2d::Collision::stopListener(const String& name) { if (s_vListeners.empty() || name.isEmpty()) return; for (auto listener : s_vListeners) { if (listener->_name == name) { listener->stop(); } } } void e2d::Collision::startListener(const String& name) { if (s_vListeners.empty() || name.isEmpty()) return; for (auto listener : s_vListeners) { if (listener->_name == name) { listener->start(); } } } void e2d::Collision::clearListener(const String& name) { if (s_vListeners.empty() || name.isEmpty()) return; for (auto listener : s_vListeners) { if (listener->_name == name) { listener->_stopped = true; } } } void e2d::Collision::stopAllListeners() { for (auto listener : s_vListeners) { listener->stop(); } } void e2d::Collision::startAllListeners() { for (auto listener : s_vListeners) { listener->start(); } } void e2d::Collision::clearAllListeners() { for (auto listener : s_vListeners) { listener->_stopped = true; } } void e2d::Collision::__clearListeners() { for (auto listener : s_vListeners) { delete listener; } s_vListeners.clear(); }