#include "..\e2dcommon.h" using namespace std::chrono; e2d::Duration::Duration() : duration_ms_() { } e2d::Duration::Duration(float seconds) : duration_ms_(static_cast(seconds * 1000.f)) { } int e2d::Duration::Milliseconds() const { return static_cast(duration_ms_.count()); } float e2d::Duration::Seconds() const { return duration_ms_.count() / 1000.f; } bool e2d::Duration::operator==(const Duration & other) const { return duration_ms_ == other.duration_ms_; } bool e2d::Duration::operator!=(const Duration & other) const { return duration_ms_ != other.duration_ms_; } bool e2d::Duration::operator>(const Duration & other) const { return duration_ms_ > other.duration_ms_; } bool e2d::Duration::operator>=(const Duration & other) const { return duration_ms_ >= other.duration_ms_; } bool e2d::Duration::operator<(const Duration & other) const { return duration_ms_ < other.duration_ms_; } bool e2d::Duration::operator<=(const Duration & other) const { return duration_ms_ <= other.duration_ms_; } e2d::Duration e2d::Duration::operator+(Duration const & other) const { Duration d; d.duration_ms_ = duration_ms_ + other.duration_ms_; return std::move(d); } e2d::Duration e2d::Duration::operator-(Duration const & other) const { Duration d; d.duration_ms_ = duration_ms_ - other.duration_ms_; return std::move(d); } e2d::Duration & e2d::Duration::operator+=(Duration const &other) { duration_ms_ += other.duration_ms_; return (*this); } e2d::Duration & e2d::Duration::operator-=(Duration const &other) { duration_ms_ -= other.duration_ms_; return (*this); }