#include "..\e2dcommon.h" #include e2d::Point::Point() { x = 0; y = 0; } e2d::Point::Point(float x, float y) { this->x = x; this->y = y; } e2d::Point::Point(const Point & other) { x = other.x; y = other.y; } e2d::Point e2d::Point::operator+(const Point & p) const { return Point(x + p.x, y + p.y); } e2d::Point e2d::Point::operator-(const Point & p) const { return Point(x - p.x, y - p.y); } e2d::Point e2d::Point::operator*(float value) const { return Point(x * value, y * value); } e2d::Point e2d::Point::operator/(float value) const { return Point(x / value, y / value); } e2d::Point::operator e2d::Size() const { return Size(x, y); } float e2d::Point::Distance(const Point &p1, const Point &p2) { return sqrt( (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y) ); } e2d::Point e2d::Point::operator-() const { return Point(-x, -y); } bool e2d::Point::operator==(const Point & point) const { return (x == point.x) && (y == point.y); }