// dear imgui: Renderer for Kiwano #pragma once #if !defined(KGE_USE_DIRECTX10) #include "imgui_impl_dx11.h" inline bool ImGui_Impl_Init(::kiwano::Renderer& renderer) { return ImGui_ImplDX11_Init(renderer.GetD3DDeviceResources()->GetDevice(), renderer.GetD3DDeviceResources()->GetDeviceContext()); } inline void ImGui_Impl_Shutdown() { ImGui_ImplDX11_Shutdown(); } inline void ImGui_Impl_NewFrame() { ImGui_ImplDX11_NewFrame(); } inline void ImGui_Impl_RenderDrawData(ImDrawData* draw_data) { ImGui_ImplDX11_RenderDrawData(draw_data); } inline void ImGui_Impl_InvalidateDeviceObjects() { ImGui_ImplDX11_InvalidateDeviceObjects(); } inline bool ImGui_Impl_CreateDeviceObjects() { return ImGui_ImplDX11_CreateDeviceObjects(); } #else #include "imgui_impl_dx10.h" inline bool ImGui_Impl_Init(::kiwano::Renderer& renderer) { return ImGui_ImplDX10_Init(renderer.GetD3DDeviceResources()->GetDevice()); } inline void ImGui_Impl_Shutdown() { ImGui_ImplDX10_Shutdown(); } inline void ImGui_Impl_NewFrame() { ImGui_ImplDX10_NewFrame(); } inline void ImGui_Impl_RenderDrawData(ImDrawData* draw_data) { ImGui_ImplDX10_RenderDrawData(draw_data); } inline void ImGui_Impl_InvalidateDeviceObjects() { ImGui_ImplDX10_InvalidateDeviceObjects(); } inline bool ImGui_Impl_CreateDeviceObjects() { return ImGui_ImplDX10_CreateDeviceObjects(); } #endif