// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include namespace kiwano { namespace math { template struct Vec2T { using ValueType = _Ty; ValueType x; ValueType y; Vec2T() : x(ValueType(0)) , y(ValueType(0)) { } Vec2T(ValueType x, ValueType y) : x(x) , y(y) { } Vec2T(const Vec2T& other) : x(other.x) , y(other.y) { } inline ValueType Length() const { return static_cast(math::Sqrt(static_cast(x * x + y * y))); } inline bool IsOrigin() const { return (x == 0) && (y == 0); } inline void Set(ValueType x, ValueType y) { this->x = x; this->y = y; } inline const Vec2T operator+(const Vec2T& other) const { return Vec2T(x + other.x, y + other.y); } inline const Vec2T operator-(const Vec2T& other) const { return Vec2T(x - other.x, y - other.y); } inline const Vec2T operator*(ValueType val) const { return Vec2T(x * val, y * val); } inline const Vec2T operator/(ValueType val) const { return Vec2T(x / val, y / val); } inline const Vec2T operator-() const { return Vec2T(-x, -y); } inline Vec2T& operator+=(const Vec2T& other) { x += other.x; y += other.y; return (*this); } inline Vec2T& operator-=(const Vec2T& other) { x -= other.x; y -= other.y; return (*this); } inline Vec2T& operator*=(ValueType val) { x *= val; y *= val; return (*this); } inline Vec2T& operator/=(ValueType val) { x /= val; y /= val; return (*this); } inline bool operator==(const Vec2T& other) const { return (x == other.x) && (y == other.y); } inline bool operator!=(const Vec2T& other) const { return (x != other.x) || (y != other.y); } }; } // namespace math } // namespace kiwano