#include "..\e2daction.h" e2d::JumpTo::JumpTo(double duration, const Point & pos, double height, int jumps) : JumpBy(duration, Point(), height, jumps) , _endPos(pos) { } e2d::JumpTo * e2d::JumpTo::clone() const { return new (std::nothrow) JumpTo(_duration, _endPos, _height, _jumps); } void e2d::JumpTo::_init() { JumpBy::_init(); _deltaPos = _endPos - _startPos; }