// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { class RenderTarget; class Event; // 基础组件 class KGE_API ComponentBase { public: virtual void SetupComponent() = 0; virtual void DestroyComponent() = 0; bool Check(const int flag); protected: ComponentBase(); protected: int flag_; }; // 渲染支持组件 class KGE_API RenderComponent : public virtual ComponentBase { public: virtual void BeforeRender() {} virtual void OnRender(RenderTarget*) {} virtual void AfterRender() {} public: static const int flag; RenderComponent(); }; // 更新支持组件 class KGE_API UpdateComponent : public virtual ComponentBase { public: virtual void BeforeUpdate() {} virtual void OnUpdate(Duration) {} virtual void AfterUpdate() {} public: static const int flag; UpdateComponent(); }; // 事件支持组件 class KGE_API EventComponent : public virtual ComponentBase { public: virtual void HandleEvent(Event&) {} virtual void HandleMessage(HWND, UINT32, WPARAM, LPARAM) {} public: static const int flag; EventComponent(); }; }