// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { namespace physics { class Body; // ¼Ð¾ß class Fixture { public: Fixture(); Fixture(b2Fixture* fixture); static Fixture Create(Body* body, Shape* shape, float density = 0.f, float friction = 0.2f, float restitution = 0.f); Shape GetShape() const; Fixture GetNext() const; bool IsValid() const { return !!fixture_; } b2Fixture* GetB2Fixture() { return fixture_; } const b2Fixture* GetB2Fixture() const { return fixture_; } void SetB2Fixture(b2Fixture* fixture) { fixture_ = fixture; } protected: b2Fixture* fixture_; }; } }