#include "..\e2dcustom.h" e2d::Exception::Exception() throw() : _message() { } e2d::Exception::Exception(const String& message) throw() : _message(message) { } e2d::Exception::Exception(Exception const& other) throw() : _message(other._message) { } e2d::Exception& e2d::Exception::operator=(Exception const& other) throw() { if (this == &other) { return *this; } _message = other._message; return *this; } e2d::Exception::~Exception() throw() { } e2d::String e2d::Exception::msg() const { return _message; }