#include "..\eactions.h" #include "..\emanagers.h" e2d::EAction::EAction() : m_bRunning(false) , m_bEnding(false) , m_bInit(false) , m_pTarget(nullptr) , m_pParentScene(nullptr) , m_fLast(0) { } e2d::EAction::~EAction() { EActionManager::__destroyAction(this); } bool e2d::EAction::isRunning() { return m_bRunning; } bool e2d::EAction::_isEnding() { return m_bEnding; } void e2d::EAction::startWith(ENode* pTarget) { m_bRunning = true; m_pTarget = pTarget; } void e2d::EAction::resume() { m_bRunning = true; m_fLast = ETime::getTotalTime(); } void e2d::EAction::pause() { m_bRunning = false; } void e2d::EAction::stop() { m_bEnding = true; } e2d::EAction * e2d::EAction::reverse() const { ASSERT(false, "EAction cannot be reversed!"); return nullptr; } e2d::ENode * e2d::EAction::getTarget() { return m_pTarget; } void e2d::EAction::_init() { m_bInit = true; // 记录当前时间 m_fLast = ETime::getTotalTime(); } void e2d::EAction::_update() { if (!m_bInit) { _init(); } } void e2d::EAction::reset() { m_bInit = false; m_bEnding = false; m_fLast = ETime::getTotalTime(); } void e2d::EAction::_resetTime() { m_fLast = ETime::getTotalTime(); }