#include "..\easy2d.h" #include "..\Win\winbase.h" ActionMoveBy::ActionMoveBy(float duration, CVector vec) : Animation(duration) { m_MoveVector = vec; } ActionMoveBy::~ActionMoveBy() { } void ActionMoveBy::_init() { Animation::_init(); m_BeginPos = m_pTargetSprite->getPos(); } void ActionMoveBy::_exec(steady_clock::time_point nNow) { while (Animation::_isDelayEnough(nNow)) { // 计算移动位置 float scale = float(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTargetSprite->setPos(int(m_BeginPos.x + m_MoveVector.x * scale), int(m_BeginPos.y + m_MoveVector.y * scale)); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void ActionMoveBy::_reset() { Animation::_reset(); } ActionMoveBy * ActionMoveBy::copy() const { return new ActionMoveBy(m_nAnimationInterval / 1000.0f, m_MoveVector); } ActionMoveBy * ActionMoveBy::reverse() const { return new ActionMoveBy(m_nTotalDuration / 1000.0f, CVector(-m_MoveVector.x, -m_MoveVector.y)); }